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Edit conflicts

What happens when you change an object a teammate holds or has changed, and how to fix it.

Rhino Sync stops two people from changing the same object. When it can't give you an object, it undoes your change and tells you why.

Your changes were undone dialog

Why a change is undone

Rhino Sync checks each change as soon as Rhino is idle. It undoes the whole change when any object in it is:

  • In use by a teammate. Someone changed it and hasn't synchronized yet. The card shows their name and colour, with a hint such as Released when Tomas synchronizes.

  • Outdated. A teammate changed and synchronized it after your last reload. The card is headed Outdated, with the hint Reload to get their latest version.

The dialog lists how many objects of each type were involved, such as 5 × Object and 2 × Layer.

What to do

Card
Fix

A teammate's name

Ask them in Sync Chat to synchronize, then click Reload and try again.

Outdated

Click Reload, then try again.

Find the objects

While the dialog is open, the objects are highlighted in red and can't be selected.

  • Click Zoom to zoom to them.

  • Click Close when you're done.

Avoid conflicts

  • Reload before you start work in an area.

  • Synchronize when you finish a piece of work, so teammates can continue.

  • Turn on a teammate's colour in Users to see what they hold. See Users and colours.

Actions that never conflict

These don't reserve objects, so you can use them freely:

  • Hiding, showing, locking and isolating objects, such as Hide, Show, Lock, Unlock, Isolate and Unisolate.

  • Turning layers on or off, locking layers and expanding layers in the layer panel.

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